Function have

  • Determine whether the player "has" any entity which one could feasibly "have".

    Parameters

    • thing:
          | Effect
          | Familiar
          | Item
          | Servant
          | Skill
          | Thrall

      Thing to check

    • quantity: number = 1

      Minimum quantity the player must have to pass

    Returns boolean

    Whether the player meets the requirements of owning the supplied thing