• Fight a Monster using the Combat Lover's Locket

    Parameters

    • monster: Monster

      The Monster to fight

    • Rest...combatParams: [filterFunction?: string | ((round: number, monster: Monster, text: string) => string)]

      Any parameters you'd like to pass to runCombat

    Returns boolean

    false if we are unable to reminisce about this monster. Else, returns whether, at the end of all things, we have reminisced about this monster.