Class representing a mood object. Add mood elements using the instance methods, which can be chained.
Construct a new Mood instance.
Options for mood.
Static
Get the MP available for casting skills.
Available MP
Add an Asdon Martin driving style to the mood.
Driving style to add to the mood.
This mood to enable chaining
Add an effect to the mood, with casting based on {effect.default}.
Effect to add.
Optional
How to gain the effect. Only runs if we don't have the effect.
Execute the mood, trying to ensure {ensureTurns} of each effect.
Turns of each effect to try and achieve.
Whether or not we successfully got this many turns of every effect in the mood.
Add an effect to acquire via pocket wishes to the mood.
Effect to wish for in the mood.
Add a potion to the mood.
Potion to add.
Maximum price to pay per turn of the effect.
Add a skill to the mood.
Skill to add.
Set default options for new Mood instances.
Default options for new Mood instances.
Class representing a mood object. Add mood elements using the instance methods, which can be chained.